What is JOOL in real life?
The molar mass of Jool’s atmosphere is comparable to the real life planet Jupiter. Because of the low molar weight, Jool air at the datum level is only about 2 times as dense as Kerbin air at sea level….Atmosphere.
How do you use an aerocapture at JOOL?
To use it, exit time acceleration once in Jool’s SOI. Find the curve corresponding to the orbit you want after aerocapture. Find where that curve intersects your orbital velocity (measured on the navball). The y-axis reading then gives the periapsis distance that should aerocapture you into that orbit.
How do you use Aerobrake Laythe?
Preparing for Your Aerobrake Point your ship prograde and prepare your heat shield (if you brought one). Timewarp a little until you enter Laythe’s atmosphere. Your speed will be in between 6000m/s and 10000m/s when you nearing Laythe’s atmosphere, so plan accordingly.
What is Dres in real life KSP?
Dres is the fifth planet in the Kerbol star system. It is located between Duna and Jool in a somewhat eccentric and inclined orbit. It is considered to be the Ceres analog for the game….Interplanetary travel.
What is bop in real life KSP?
Bop. Bop is a captured asteroid that is the fourth and second-smallest moon of Jool. It is an asteroid that’s supposedly an analog of any of the 59 minor moons of Jupiter [not one of them is similar, supposedly]. This asteroid moon is home to the Deep Space Kraken according to the Kerbal mythology.
What is the radius of kerbin?
600 000 m
|600 000 m
|3 769 911 m
What is Lithobraking KSP?
Lithobraking is a technique of descent by an unmanned space vehicle (usually a probe) to the surface of a body by which the vehicle is slowed by impact with the body’s surface.
How big is Tylo?
|600 000 m
|3 769 911 m
What is aerobraking KSP?
From Kerbal Space Program Wiki. Aerobraking is a technique for reducing velocity relative to a celestial body through the controlled use of atmospheric drag. An aerocapture is a special form of aerobraking which is used to go from an escape velocity into an orbit instead of adjusting an already stable orbit.
How much Delta V is needed for Dres?
As you can see, on average it takes around 950+350+800=2100 dV to get out to Dres and circularize around it, and 800 dV to return, giving you 2900 dV on average to get to Dres.