What is Ptex map?
Ptex is a texture mapping system developed by Walt Disney Animation Studios for production-quality rendering: No UV assignment is required! Ptex applies a separate texture to each face of a subdivision or polygon mesh. The Ptex file format can efficiently store hundreds of thousands of texture images in a single file.
What is VRAY material?
V-Ray Materials are the main workhorses for creating shaders in V-Ray. 80% of the time it is all you need to create realistic results that also render quite fast. It is optimized to work with all other aspects of V-Ray (lights, GI, sampling, etc.), so it should always be used instead of 3ds Max native materials.
How do I create a PTEX file?
In the File node Attribute Editor, browse to the image or texture file you want to save to the Ptex map….Save file textures to Ptex maps in XGen
- Type a Map Name.
- Set Map Resolution to a value of 30 or greater.
- Set Start Color to White or Based on attribute.
- Click Create.
Where are V-Ray materials located?
The default location is C:\Users\USERNAME\Documents\V-Ray Material Library.
Where can I buy V-Ray materials?
Here are the best vRay material libraries.
- Evermotion. Evermotion is a one-stop-shop for all things 3D rendering and visualization.
- vRay-Materials. The name of this database website says it all.
- Visual Dynamics.
- Flying Architecture.
- Aversis.
- vRay Maya Materials.
What is PTEX snowboard?
Extruded p-tex is a low molecular weight polyethylene that is manufactured by heating it to 350 degrees F. and pressure feeding it through a die (or slot) to the desired shape and thickness. It is used as a base material for many recreational skis and snowboards.
How do I make V-Ray materials default?
Go to the top Toolbar and pick Customize > Custom UI & Default Switcher. Under the Initial settings for tool options, select the desired render engine and material preference. Restart 3ds Max for the changes to take effect.